In Heroes of Might and Magic: A Strategic Quest, magic plays an important role because of the presence of some very potent spells, and due to the hardship of countering them. The game contains 29 spells, divided in 4 levels, based on their relative power. Spells can only be cast by heroes, who record them in their spellbooks. Only Sorceresses and Warlocks start with magic books; Knight and
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Castle. Marketplace. Blacksmith. The Fort provides your town with defensive walls. Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. wdqdh7.
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  • heroes of might and magic 3 castle guide